O guia definitivo para Core Keeper Gameplay



Generally speaking, it's a good idea to place your base near the Core. The Core has a Waypoint which can teleport you to other areas, and crafting your own Waypoints and Portals is expensive.

Screenshot by Bonus Action Glow Tulips, and recipes that incorporate them, will cause your character to emit an ambient glow. It’s not super bright, but the extra light can be really useful before you can craft a lantern for a more permanent solution.

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Upon defeating them for the first time, each of the 3 titan bosses gives the player a unique new soul power ability:

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Try to guess the video game: In the input field, type a question that could be answered "yes" or "pelo". You can ask up to 20 questions before the game is over.

You’ll start by creating a character with one of several class specialties, though things will even out the more you play, so the choice doesn’t carry as much weight as it initially seems to.

You’ll have goals in mind, sure — maybe you want to find a certain ore to craft a certain helmet with a certain perk before facing a boss — but it can be just as easy to pick a direction, any direction, and start tunneling.

Glurch can jump quite far; when Glurch lands, it can destroy any wall tiles nearby. You'll want to make sure that you don't accidentally lead Glurch toward your base. Make sure you have plenty of room to move around!

Excellent game. As you probably know, it's basically a top-down version of Terraria or Minecraft, but in my opinion vastly superior to both. Minecraft has Core Keeper Gameplay hideous visuals, while Core Keeper is beautiful to look at. Terraria has the infuriating issue of being CONSTANTLY bombarded by enemy attacks, always preventing you from doing what you are trying to do. Core Keeper, conversely, is much more respectful of the player, typically allowing you to engage enemies on your own terms. It's also easier to prevent enemies spawning where you don't want them to be. So you have the freedom to build a house, craft items, farm animals and plants, and cook food without being constantly bothered (unless you set up your base in a spot with a lot of enemy spawn tiles, but you can remove those to "cleanse" it anyway as mentioned above).

’s simple skill system. The more you do a particular activity, the more points you bank to spend on related perks. You choose a starting class, which offers bonuses — I decided to be a cook, which automatically gave me a cooking pot and some mushrooms.

The melee (and ranged) combat system is fast and hard-hitting, and it gets the job done; I don’t really have any complaints. It’s more enjoyable than swatting down bats and mummies in Stardew Valley

Wood will be the first resource you’ll come across, and that will be all you need to get going once your character pops out of their mysterious pod.

Once built, place the Crafting Table in a safe location to interact with it. This station is needed to get basic armor, weapons, and advanced crafting stations.

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